30 September 2008

100 Bullets Comics Series

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100 Bullets is an Eisner and Harvey Award-winning comic book written by Brian Azzarello and illustrated by Eduardo Risso. It was published in the USA by DC Comics under its Vertigo imprint and ran for one hundred issues

Both the writing and artwork in 100 Bullets exemplifies the noir and pulp genres of popular modern fiction. It presents morally ambiguous stories with dark realism. Consistent with noir convention, most of the characters are deeply flawed. As is also quite common in such genres, 100 Bullets is frequently and graphically violent.

100 Bullets is notable for creator/writer Brian Azzarello's realistic use of regional and local dialects/accents, as well as the frequent, sometimes dense use of slang and oblique, metaphorical language in his characters' dialogue.

While initially presented as an episodic series of self-contained storylines, 100 Bullets eventually becomes a sprawling crime saga that embraces a sense that everything—and everyone—is connected.

PLOT
The initial plot of 100 Bullets hinges on the question of whether people would take the chance to get away with revenge. Occasionally in a given story arc, the mysterious Agent Graves approaches someone who has been the victim of a terrible wrong, and gives them the chance to set things right in the form of a nondescript attaché case containing a handgun, 100 bullets, and a photograph of a person, along with incontrovertible evidence that target presented is primarily and personally responsible for recipient's woes. He informs the candidate that the bullets are completely untraceable, and that any law enforcement investigation that uncovers one of them will immediately stop.

Though all of the murders enabled by Agent Graves are presented as justifiable, the candidates are neither rewarded nor punished for taking up the offer, and appear to receive nothing other than personal satisfaction for their actions. Several people have declined the offer, while others accept but see their actions met with varying levels of success/failure. The attaches and Graves' "game" is later revealed to be only a minor part of a much broader story.

Agent Graves was the leader of a group known as "The Minutemen," a group of seven men (plus one "Agent") who serve as the enforcers and police of a clandestine organization known as "The Trust". The Trust was originally formed by the heads of 13 powerful European families that controlled much of the Old World's combined wealth and industry. The Trust made an offer to the kings of Europe to leave the continent and their considerable influence and holdings, in exchange for complete autonomy in the still unclaimed portion of the "New World". When England ignored this proposition and colonized Roanoke Island late in the 16th century, the Minutemen were formed. The original Minutemen, seven vicious killers, eradicated the colony and all of its inhabitants, leaving behind only a cryptic message "Croatoa" as a warning, reclaiming the land for the Trust. Since that time, the Minutemen's charge has been to protect the 13 Houses of the trust, serving as their force against outside threats and (more frequently) as police of the internal conflicts between the Trust families themselves. The groups' interactions are often facilitated by a person holding the title of "Warlord" for the Trust, who serves as the Houses' liaison to the Minutemen.

Sometime in the late 20th/early 21st century, the Minutemen were betrayed by the Trust and disbanded after Agent Graves refused to re-enact "The Greatest Crime in the History of Mankind" (i.e. something akin to the slaughter of Roanoke.) The Minutemen retaliate with the assassination of a hooded figure in Atlantic City, and are then sent into hiding. Most of the Minutemen of that time were "deactivated" by Graves, having their memories repressed for their protection as they returned to "normal" lives, prior (presumably some years) to the beginning of 100 Bullets.

As the story plays out, many of those who are offered the chance for vengeance by Graves are revealed to have been people wronged by the Trust or its agents, and some are actually revealed to have been Minutemen at the time of the events of Atlantic City. Trusting to his planning, some luck, and the importance of his "game," Agent Graves seeks to reactivate several of his Minutemen and recruit potential new members during the course of the series. With the "aid" at times of the Trust's current Warlord, the charismatic and secretive Mr. Shepherd, Graves sets into motion a complicated and deadly plot of revenge against the Trust.

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